Lords of the fallen 2 è stato confermato per console next-gen

Vai al contenuto. Diverse funzioni potrebbero non funzionare. Inviato 16 December - Messaggio modificato da AngelDevil16 December - Torna su 2 Marco D. Marco D.

Lords Of Fallen 2 In Development For PlayStation 5, Xbox Series X and PC

Utenti messaggi Inviato 17 December - Messaggio modificato da Marco D. Inviato 29 May - Marek Tyminski, responsabile del publisher CI Games, ha infatti affermato: "non stiamo lavorando con Deck13 al momento, abbiamo iniziato il progetto, siamo nella fase di concepting ma sicuramente lavoreremo con molti partner".

Per quanto riguarda le vendite, invece, sembra che il titolo se la stia cavando bene. Lords of the Fallen 2 non ha ancora una data di uscita esatta, ma per ora il publisher prevede di pubblicarlo nel Due anni che non passeranno. Ho adorato il primo, finendolo ben 5 volte. Ho provato tutte le classi e sperimentato tutte le combinazioni possibili tra rune e oggetti.

Inviato 30 May - Molto bello il primo. Tu puoi dirmi giustamente "Eh ma gli sviluppatori si sono ispirati a DS, l'hanno detto pure loro". E si, ne sono consapevole. Comunque concordo con te che l'8 ci sta tutto.

Face-Off: Lords of the Fallen

Comunque un must per chi adora il genere. Inviato 31 May - Inviato 23 July - Dopo il cambio totale del team di sviluppo, visto che Deck13 ha cambiato publisher e si sta dedicando al nuovo The Surge, un altro grosso cambiamento si profila per Lords of the Fallen 2.

Tomasz Gop, executive producer e principale creatore del primo capitolo ha infatti deciso di abbandonare il suo ruolo alla guida del progetto, rimanendo per il momento all'interno di CI Games ma in procinto di andare altrove. A quanto pare, queste decisioni non sono state condivise da Gop, che ha dunque deciso di abbandonare lo sviluppo.

Messaggio modificato da AngelDevil23 July - Di seguito, un breve estratto dalla lunga intervista a Tomasz Gop pubblicata sulle pagine di Eurogamer. Per un lungo periodo, CI Games ha dato maggiore importanza e Sniper Ghost Warrior 3 e probabilmente per questo motivo i lavori su Lords of the Fallen 2 andavano a rilento Torna su 11 dragonair dragonair Utenti messaggi Inviato 04 July - Inviato 04 July - Siamo molto seri riguardo al sequel di Lords of the Fallen".

A quanto pare, sono in corso diverse trattative con svariati studi che possano supportare nello sviluppo, e si spera di trovare un accordo definitivo al massimo entro i prossimi due mesi. Ancora problemi per Lords of the Fallen 2: lo studio Defiant Games ha abbandonato il progetto, ora interamente nello mani del publisher e sviluppatore polacco CI Games.

Community Forum Software by IP. Board 3. Per cortesia connettiti per rispondere.Prima pagina. Emilia Romagna.

Regione Selezionata. Altre regioni. Friuli Venezia Giulia. Trentino-Alto Adige. Valle D'Aosta. Spettacoli e Cultura. Scienza e Tecnologia. Stampa estera. Informazione locale. Crea Alert. Il presidente della compagnia, Marek Tyminskiha Persone: ghost warrior contracts marek tyminski.

Organizzazioni: gamingbolt. Prodotti: xbox one games. Tags: pc cecchini. A quanto pare Persone: ci games defiant games. Organizzazioni: lords of the fallen 2. Tags: conferma gioco. Sniper: Ghost Warrior Contracts, in sviluppo il seguito.

Lords of the Fallen 2 Won't be Released in 2020

Persone: ghost warrior contracts 2 games marek tyminski. Prodotti: hitman. Tags: sviluppo seguito. All'interno di questa chiacchierata, Tyminski ha annunciato lo sviluppo di diverse titoli, tra i quali troviamo Sniper Ghost Warrior Contracts 2 e Lords of the Fallen 2. Persone: ci games tyminski. Organizzazioni: lords of the fallen 2 soulslike. Prodotti: playstation. Tags: sviluppo console. Tyminski ha affermato durante un'intervista che lo studio Persone: ci games marek tyminski.

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Sony PlayStation 4. Existing user? Prev 1 2 3 Next Page 3 of 3. Recommended Posts. Posted May 17, Lords of the Fallen 2 appears to be back on the ropes again. No sooner had the game attached a new developer, Defiant Studios in New York, than we now hear the partnership has ended and the Polish company in charge, CI Games, has decided to finish the game in-house with outsourcing help.

The break doesn't sound amicable. The quality of the work was lower than expected by the company, as precisely described in the agreement, despite three calls to improve the quality of this stage of work. Defiant Studios, however, doesn't agree, and was less than thrilled by the portrayal. Per info, dubbi, domande e chiarimenti contattatemi a questo indirizzo mail: manuel99 gamesforum. Share this post Link to post.

Posted May 18, Posted March In uscita su PS5.We use cookies and other tracking technologies to improve your browsing experience on our site, show personalized content and targeted ads, analyze site traffic, and understand where our audiences come from. To learn more or opt-out, read our Cookie Policy.

He unofficially announced the game in an update to his LinkedIn profile last Augustand told Eurogamer last month that Lords of the Fallen is a title with challenging combat akin to Dark Souls and skill trees that resemble Borderlands.

Players step into the shoes of Harkyn, a man living in a "world where the Gods have failed mankind," according to City Interactive. It's up to Harkyn to take up arms against a seemingly unstoppable otherworldly power. Some people in the world follow the Fallen God, but others resist, and players' decisions will change their individual story and the world in the third-person RPG.

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Gaming PlayStation Xbox Nintendo. PC Fortnite Pokemon. Movies TV Comics. Star Wars Marvel. Animal Crossing Doom Eternal Destiny 2. God of War Persona 5 Breath of the Wild. Reddit Pocket Flipboard Email. City Interactive will debut a playable version of Lords of the Fallen at E3 Loading comments The Latest.

Share this story Twitter Facebook.Beginning life as a PS3 and Xbox project, Lords of the Fallen and its proprietary Fledge engine underwent a dramatic transformation during production, pushed forward onto the new wave of consoles.

The team at Deck13 has delivered an advanced visual experience with a focus on high-quality volumetric lighting, GPU-accelerated physics and a swathe of Nvidia Gameworks-exclusive features - in fact, the results partially call to mind the impressive Elemental demo used to showcase Unreal Engine 4.

There's no doubt the final result is often gorgeous but, unfortunately, these cutting-edge features come at a steep price, severely impacting game performance. In what has become a bit of a standard announcement these days, the developers confirmed in September that Lords of the Fallen operates at p on PlayStation 4 and p on Xbox One, and we can confirm that this is the case - not that the presentation is immediately obvious.

In fact, first impressions actually suggest something below the suggested resolutions, with all the hallmarks of upscaling present on both consoles. The presentation is so murky, we actually had to fall back on good old-fashioned pixel-counting to absolutely confirm the resolution. So what's going on? Well, Deck13 went a bit overboard with its implementation of chromatic aberrationto the point that the end results give the impression of a significantly lower resolution.

We aren't huge fans of this type of filter, but it has its place - unfortunately, we can't help feel that an ancient monastery isn't the best venue for it. In Lords of the Fallen, the aberration is sometimes absurd to the point that it feels as if we were meant to don a pair of anaglyph 3D glasses.

lords of the fallen 2 è stato confermato per console next-gen

Thankfully, the effect can be disabled on PC, but at the moment this requires users to disable post-processing effects across the board, eliminating other, more desirable effects in the process, including anti-aliasing. It's a shame the developers didn't provide an option to specifically disable chromatic aberration and leave the rest. Bearing in mind how much the game has changed via two patches since launch, hopefully they will consider adding this feature.

Moving on, the visual quality of the two console versions appears extremely similar, apart from a reduction in shadow quality and light glow on Xbox One. Shadow resolution is reduced significantly in comparison to the PS4 version, producing noticeable chunkiness in many scenes. As the game features an array of shadow-casting spot and box-lights, this difference leaves certain scenes looking decidedly inferior on Xbox One.

The PC offers the best quality in this area - better-defined shadows and more of them. This manifests in the form of equipment shadows on character models: shields, pieces of cloth and more all present proper shadows on PC, while on console only the base character mesh minus accessories casts a shade. Select p resolution at full-screen for the best presentation. Ambient occlusion is implemented across all three versions and is very similar, with reasonably good coverage in most situations.

The solution isn't perfect, however, as we observed noticeable flicker around foliage across all platforms. PC enhancements don't stop there, however. Deck13 has implemented the Apex particle module in order to deliver a more complex particle simulation for PC users. The in-house GPU particle system already built into Fledge is robust as it is, but the Apex module allows for more complex turbulence fields.

The idea is sound and there are instances - such as the first boss battle - where we noted a genuine improvement over Deck13's internal solution. It's inconsistent, however, with other sequences such as the game's introduction seemingly lacking particles in comparison to the standard in-engine system. While the improved simulation has its benefits, it doesn't always seem to fit in artistically with the game's visual design.Lords of the Fallen 2 was announced very shortly after the original's release, but it has been trapped in development hell for years.

It was also confirmed that the studio is recruiting talent to work on the game. Cross-gen games were common in the early days of the PS4 and Xbox One, and all signs point to a similar situation when it comes to the PS5 and Xbox Series X, so it remains to be seen if fans will need to purchase a new console to get their hands on the game.

The game was announced all the way back inbut it has suffered on development setback after the next. With it aiming for next-gen consoles, it seems like a safe bet that fans won't see it until those come out at least, so don't expect it to launch until some time in at the earliest. Dalton Cooper is an editor for Game Rant who has been writing about video games professionally since Having written thousands of game reviews and articles over the course of his career, Dalton considers himself a video game historian and strives to play as many games as possible.

Dalton covers the latest breaking news for Game Rant, as well as writes reviews, guide content, and more. By Dalton Cooper Apr 04, Share Tweet Email 0. About The Author Dalton Cooper is an editor for Game Rant who has been writing about video games professionally since Post Visualizzazione dei post da Settembre, Continua a leggere.

Xbox One: Il Museo di Trento scopre nuove specie in Africa. Che un gruppo di studiosi italiani del MUSE ha svelato con la scoperta di nuove specie di anfibi e rettili.

lords of the fallen 2 è stato confermato per console next-gen

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